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Re: DungeonMaker 1.0 released

Steve Baker wrote:
> The *far* more important thing to make this useful is a way to control
> the interior *look* of the rooms...for example, it would be cute if I
> could provide a 3D model of a sample section of corridor, and a range of
> rooms of differing sizes, 3D models of doorways and staircases.  Then
> Dungeonmaker could build a fully fledged 3D model of the maze using scaled
> and stretched versions of the basic 'toolkit' of models that I provided.

I believe that's what CrystalSpace has - one of the programs takes
descriptions of walls etc and creates CS world from it.


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