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Re: Test a bug for me?
Adam D. Moss wrote:
> I haven't tried your app, but I've experienced a similar
> problem -- GL/DRI is quite generous in the amount of
> drawing commands it will buffer (inluding, it seems,
> the actual buffer swaps), not good for display latency
> if your CPU outstrips your 3D card. Try a glFinish()
> every frame (or few frames).
Ah, that very well could be it, I'll try it out tonight. Thanks for
the tip! If that's the problem it would have taken me *forever* to
figure it out.