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Magnus Norddahl wrote:
>> Hmmm, Did you have a look at ggiCopyBox () in libggi? Its description reads:
>> Sounds like the thing you're looking for (well, you have to open a visual
>> containing some off-screen memory of course).
>Correct me if I'm wrong, but as far as I remember, an off-screen visual is
>stored in system memory.
>Another thing. The above function requires the sprite/surface/image to be in
>the same visual as the backbuffer, thus making it impossible to have the
>surface in an off-screen visual?
I thought you could e.g. open a 1600x768 visual on a 1024x768 screen, using
the unvisible 576x768 pixels for buffering...
"use the source, luke." (obi-wan gnuobi)