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Re: Event based system
On Tue, 29 Oct 2002, Miguel A. Osorio wrote:
> I'd like to know more about how to build a event driven game engine, so
> if anyone could spare a resource, it would help a lot - I haven't had
> much success finding good ones on my own.
Could you elaborate a bit on this?
> One other thing... I was wondering if it is possible to build a game
> engine which is event driven and make this scheme work transparently
> with networking, like, the programming interface for sending a message
> to a local object is the same as for sending messages across the
There are some good articles in "Game Programming Gems" that might suit
you, how to treat time as an event and so on - also some stuff on network
Mads Bondo Dydensborg. firstname.lastname@example.org
But the Napster case is not just, or even mainly, about piracy. It is about
business models. The industry wants to stick to its old one - selling
expensive compact discs - and to protect it. But Napster's success shows
that there is a lot of appetite for a new model. The old model is legal, but
the new one is not, since the industry refuses to endorse it.
Artists' interests deserve legal protection, within limits; business models
- The Economist, 2001.02.24