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Re: Anyone on this list?
On 29 Oct 2002, Ingo Ruhnke wrote:
>Forget this 'release early, release often', it doesn't work for games.
>Instead release something that works and gives a good overview over
>the project, something that shows it from its best site. Offer CVS
>access to the people and developers who really want early&often and
>probally want to get their hands dirty. but the don't really care that
>much about early&often for your normal tarballs.
This is actually a valid point. I've tried "a few" 10% finished games that
didn't work, were a hassle to install/compile/run, just to see them crash.
The result has been that I've got a mental image of the project as
"immature", even though a lot of time may have passed, and the game may
have matured into something very playable. This is the reason I want to
lay low on anything I work on. When we/I have something that's close to
a vision of an 1.0 version, then it's time to release.
'Educational' refers to the process, not the object. Although, come to think
of it, some of my teachers could easily have been replaced by a cheeseburger.
-- Terry Pratchett, alt.fan.pratchett