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OpenGL performance on different operating systems


I recently became curious about how different operating systems may affect the 
performance of things like OpenGL rendering. If I could install Windows on 
this computer I'd conduct some testing myself, but I've thorougly messed it 
up (well, I might also call it a bug that Windows can't be installed on a 
logical partition), so I'm stuck with a Linux only environment.

So I'd like to ask you for your experience in this matter. Is the difference 
negligible or are there certain operations where performance differs 

Or in other words: Are there areas where the commonly available OpenGL 
implementations for Linux are particularly slow or fast in comparison? Or is 
this dominated by differences in hardware?