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Re: code: x-platform locale detection


Does this code also (officially) have a license?


On Monday 04 October 2004 17:17, Adam D. Moss wrote:
> Hi!
> Just thought I'd throw another piece of code out
> to the world, since it was useful for me and may
> be useful to you.
> http://icculus.org/~aspirin/findlocale/
> This is a self-contained C module for attempting to
> detect the primary language preference of the user
> on unixoids and win32.
> This is pertinent to game development because games
> are examples of applications which will usually
> handle their own string-drawing and resource-bundling
> and whose cores aren't necessarily in a C-alike, so
> can't/won't necessarily leverage l10n mechanisms
> provided by their operating system and its native
> UI toolkits.
> As the readme indicates, findlocale won't identify
> / translate strings; that is out-of-scope.  But I
> hope that it's a reasonable cross-platform basis for
> making the decision of which l10n pack to use by
> default, whatever app-specific form that may take.
> --Adam