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Re: PPlay Release

On Thu, 15 Apr 1999, Christian Reiniger wrote:

>>Personally I think efforts should spent be on planning, developing,
>>coding, testing and building samples, _not_ discussing a future license.
>Well, unfortunately a bad license choice can make all coding effort void.
>If we have the best code in the world but people (the commercial ones in
>our case) can't use it because of our license, we're in a kinda sh*tty
>situation, right?

I kind of agree with your points, but I still think we should try to put
together some code first. I'm anyway so much egocentric that if someone
uses my code to create the next Quake or Gran Turismo (has sold 6.2 M
copies) they at least must _credit_ me somewhere...

What's wrong with LGPL, btw?

And, after this I hope all can go back and do something useful again. I
think I'll start on another simple sample for Zombie. It'll be a
KDE tictactoe-clone... Awesome four-color graphics. Stunning animation.

Has anyone here btw played chess on 'FreeChess.org'? The server has a
quite nice system where you log into it, chat with people, seek games,
observe other games, finger people, participate in tournaments etc. It
should be a few days work to create a similar with Zombie. Nicest would of
course be if the system could be made totally general and modular so that
it could easily be adapted for any kind of game which needs a central
'meeting place' of some kind. Anyone interested in doing or doscussing
something like that?

 Jan 'Chakie' Ekholm |    CS at Åbo Akademi University, Turku, Finland
    Linux Inside     | I'm the blue screen of death, no-one hears you scream