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Re: Next IRC meeting



Christian Reiniger wrote:

> Hi all,
>
> As you propably know already, we want to finish most of the technical
> merger issues at the next meeting. It's important for this to be possible
> that as many of us are present at the meeting - especially everyone in
> charge of some part/subpart (Sound/Input/Net/2d GFx/3D
> Gfx/Gui/Gamespace/File IO/AI/Event Manager etc).
>
> So please be there if possible. This meeting will be quite important.

The only thing is that I am wondering if we should delay the meeting by one
week.
I know we should get things done quickly, but I feel we need time to prepare
and
become familiar with the other API's before I can start commenting on
what aspects of what project to use.

Specifically I wan't to knock up a quick demo which can be compiled to use
PPlay, GAMES or Clanlib.  As yet I do not really even have experiance with
USING PPlay, only writing it!

I am thinking about doing a very primitve Space Invaders games (you know,
the
old ones where all the bad guys lined up in a rectangle and were solid
purple).
pg2d is almost ready for such a demo program (actually it is ready, only
it would be dog slow and I want to make some other fixes first). As far as I
can tell pg2d
is the only PPlay component that is useable for as yet.  If anyone has some
PPlay
code which I can use, could they tell me?   Since no such code is in CVS at
the
moment, maybe it should be put there.