On Sat, 2003-04-12 at 21:34, RPGnMets@aol.com wrote: > Does anyone have experience with realtime network game programming in > python? I've been taking a look at twisted, as well as the python > socket module, but I don't really know what I should use. Twisted has > been hyped a lot, but it's event driven model bends my always have > programmed sequentially mind. Going with python sockets, on the other > hand, may have me reinventing the wheel. You may want to look at py2play <http://oomadness.tuxfamily.org/en/py2play/>. It's a peer to peer networking engine for games. It's being used in the game "Slune" also on the same site. -- Sean R. Lynch <http://sean.lynch.tv/>
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