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Re: [pygame] Network game programming with python



On Sat, 2003-04-12 at 21:34, RPGnMets@aol.com wrote:
> Does anyone have experience with realtime network game programming in
> python?  I've been taking a look at twisted, as well as the python
> socket module, but I don't really know what I should use.  Twisted has
> been hyped a lot, but it's event driven model bends my always have
> programmed sequentially mind.  Going with python sockets, on the other
> hand, may have me reinventing the wheel.

You may want to look at py2play
<http://oomadness.tuxfamily.org/en/py2play/>. It's a peer to peer
networking engine for games. It's being used in the game "Slune" also on
the same site.

-- 
Sean R. Lynch <http://sean.lynch.tv/>

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