[Author Prev][Author Next][Thread Prev][Thread Next][Author Index][Thread Index]

[pygame] Network game programming with python



Does anyone have experience with realtime network game programming in python?  I've been taking a look at twisted, as well as the python socket module, but I don't really know what I should use.  Twisted has been hyped a lot, but it's event driven model bends my always have programmed sequentially mind.  Going with python sockets, on the other hand, may have me reinventing the wheel.