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Re: [pygame] Threads



On Sat, 16 Apr 2005, Kris Schnee wrote:
> Toni Alatalo wrote:
> > how to do non-blocking downloading without threading using select, which 
> > even works on windows for socket connections (but not local files i think, 
> I'm trying to build a sort of chat client that will work with a direct 
> connection, possibly a null modem cable. Should I be looking at this 
> "thread" concept? I built a working version using the sockets module, 
> then heard that I should be treating a null-modem connection as a 
> file... somehow.

we also recently made a pygame app that talks over a serial cable /
null-modem connection with a device, using the pyserial module which
provides a file-like interface to the connection. we haven't really tested
it yet, nor looked into if the select() approach works with that .. i
suppose in posix it can, and for that app we have to support Linux only,
so am assuming that no threads will be needed.

> Kris

~Toni