I forgot to show the sprite's move method, so here
goes:
def move(self,
pos):
self.frect = self.frect.move(pos.getX(), pos.getY()) self.rect = self.rect.move(pos.getX(), pos.getY()) x = self.pos.getX() + pos.getX() y = self.pos.getY() + pos.getY() self.pos.set(x, y) Juha Salo
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