[Author Prev][Author Next][Thread Prev][Thread Next][Author Index][Thread Index]
Re: [pygame] varying sound playback rate
Hi Jason,
Thanks for the quick response.
Heheheh :) The less-than-perfect technique you suggested is what I was
doing last night when I stopped and thought, hey, maybe I don't have to
do this after all... maybe someone knows a better way. So, thanks, yes.
I think I'll probably be doing that if I can't find a simpler way.
Best wishes,
- Miriam
Jason Marshall wrote:
> Miriam,
>
> To crack that nut using Pygame software in real-time
> as you described, you'd have to use a steam roller.
>
> I suggest using a simple brute-force less-than-perfect
> technique to solve this problem: Open up the original
> sound file in an editor and change its speed. Then,
> save the changed sound as a different file. Repeat ~20
> times, incrementally changing the speed across the
> range of speeds that you need. In your Pygame program,
> load all of the sounds at the beginning of the
> program. In your game, play the one that is closest to
> the speed that you need. If this idea isn't good
> enough for your purpose, I won't be offended.
>
> Jason Marshall
>