Greg Ewing wrote:
Dave LeCompte (really) wrote:
- alternately, you could ditch PyGame's mixer altogether and use an outside sound library.
I've done something like this recently using OpenAL via PyOpenAL, and it works well.
The only drawback might be that it seems PyOpenAL is no longer maintained, and I had to make some minor changes to get it to work with the version of OpenAL that comes with MacOSX 10.4.
http://pyglet.googlecode.com/svn/trunk/pyglet/media/lib_openal.py http://pyglet.googlecode.com/svn/trunk/pyglet/media/lib_alc.py
Alex.