Kris Schnee wrote:
> I'm not
> sure that the recycling method is really necessary, if you find it hard
> to program. (It's probably not hard; just laziness on my part that I
> didn't use it.)
I suggest measuring before concluding that keeping a
free list is faster. It might not be.
> -Is it worth using ODE physics for bullets? ... But you'd also have the
> overhead of constantly being notified about bullet-on-bullet collisions,
Not necessarily. ODE geoms can have a bitmask that
determines what categories of objects collide with
others. So you could easily arrange for bullets to
collide e.g. with players and walls but not with
each other.
--
Greg