[Author Prev][Author Next][Thread Prev][Thread Next][Author Index][Thread Index]
Re: [pygame] Sub-pixel rendering
- To: pygame-users@xxxxxxxx
- Subject: Re: [pygame] Sub-pixel rendering
- From: "Charles Christie" <sonicbhoc@xxxxxxxxx>
- Date: Wed, 25 Apr 2007 12:56:18 -0400
- Delivered-to: archiver@seul.org
- Delivered-to: pygame-users-outgoing@seul.org
- Delivered-to: pygame-users@seul.org
- Delivery-date: Wed, 25 Apr 2007 12:56:36 -0400
- Dkim-signature: a=rsa-sha1; c=relaxed/relaxed; d=gmail.com; s=beta; h=domainkey-signature:received:received:message-id:date:from:to:subject:in-reply-to:mime-version:content-type:references; b=ZLHU0FJedjQIEDG+gMfnsOJr7j8q/2nsQcSTGh8FaaAJB+fnd2kXgrLvF4KaCM6ySacEXXBCJUTHEoMvOKcRsJRXEca9MQhrpdhcy8qdLMildqfrlYAEaecM1ZGzM0dOrhbUxdsMN61n4A5lTAeR84fTkcwXMhCc1uD55tc5/G0=
- Domainkey-signature: a=rsa-sha1; c=nofws; d=gmail.com; s=beta; h=received:message-id:date:from:to:subject:in-reply-to:mime-version:content-type:references; b=sAIQ1TkNxA1VAREXwU9vy9vSN449obA1Ijk2/xFOaBBZEllIkdOKeNj6Kqx/HcYWiu1qpSlIhrBSVyLpPjpd2a9gpFBKfGcZbgRHlTyZKz8rG76X3SIQCA0XNYKqWbe8LHRUYpTy8nH5rjBcnqSRjiKiP5l/DpLyIb0D+CKMRiQ=
- In-reply-to: <462F8827.40606@kamilche.com>
- References: <462F2356.7050005@willmcgugan.com> <462F7BB7.2020006@kamilche.com> <462F71AE.3000501@willmcgugan.com> <462F8827.40606@kamilche.com>
- Reply-to: pygame-users@xxxxxxxx
- Sender: owner-pygame-users@xxxxxxxx
Interested ++;
On 4/25/07, Kamilche <kamilche@xxxxxxxxxxxx> wrote:
Well, color me interested. There's not enough pages devoted to advanced
topics such as pathfinding and particle effects, in most game books.
Throw in a 'line of sight' pathfinding routine that uses polygons
instead of pixels for its map, or a particle engine with several
examples, and I'm there! ;-)
--Kamilche