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Re: [pygame] Sub-pixel rendering



Interested ++;

On 4/25/07, Kamilche <kamilche@xxxxxxxxxxxx> wrote:
Well, color me interested. There's not enough pages devoted to advanced
topics such as pathfinding and particle effects, in most game books.

Throw in a 'line of sight' pathfinding routine that uses polygons
instead of pixels for its map, or a particle engine with several
examples, and I'm there! ;-)

--Kamilche