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Re: [pygame] Segmentation Fault in PolyPlay 1.3 Walker demo



Disabling psyco makes not difference. I will have another look at the debugger. I thought I had it traced to draw_ellipse in draw.c, but neither draw.ellipse or draw.circle appear to be called.

Lenard


René Dudfield wrote:
ah, really?  I haven't done it for a while on windows, but it seemed
to work for pygame parts then - but not the parts done in the python
(which is compiled with VC).

Perhaps also compile SDL with -g?  Maybe also try -O rather than -O2 I think...

So it crashes when psyco is not imported at all?

cheers,

On Mon, Apr 7, 2008 at 10:43 AM, Lenard Lindstrom <len-l@xxxxxxxxx> wrote:
gdb doesn't help, even when Pygame is compiled with the -g option.