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Re: [pygame] pygame.image.save()
eek. That must have slipped by in that last set of changes to the
saving code :( Which I think fixed some other type of bug.
I've added some unittests for image saving to svn. Committed revision 1208.
I think we have enough fixes for a 1.8.1 release soonish.
cheers,
On Tue, Apr 15, 2008 at 10:15 AM, Brian Fisher
<brian@xxxxxxxxxxxxxxxxxxx> wrote:
> pygame 1.8 has a bug where it saves everything you ask to be a png as a jpeg.
> http://pygame.motherhamster.org/bugzilla/show_bug.cgi?id=13
> it's fixed in svn though
>
>
> On Mon, Apr 14, 2008 at 5:06 PM, René Dudfield <renesd@xxxxxxxxx> wrote:
>
>
> > hello,
> >
> > I think this might be to do with the pygame version?
> >
> > Older pygame (1.7.1) can save to .tga I think - I think it also is
> > buggy and names files in any way, even though the file is actually a
> > bmp.
> >
> > You could add a test in there to see what type of file is produced, or
> > save a different type depending on the version of pygame... or require
> > pygame 1.8+
> >
> >
> >
> > cheers,
> >
> >
> >
> >
> >
> > On Tue, Apr 15, 2008 at 9:29 AM, Ian Mallett <geometrian@xxxxxxxxx> wrote:
> > > Hi,
> > > On my project, http://www.pygame.org/project/698/?release_id=1226, there
> > > is a render option, which allows you to render an image of an arbitrary size
> > > using the coordinates on the viewport. The image is then saved.
> > > Unfortunately, for some people this works, and for others, it returns an
> > > invalid .png file. I'm guessing it has something to do with the surface
> > > type (e.g. 16 bit, 32 bit, etc.). I'm not sure though. Ideas?
> > > Thanks,
> > > Ian
> > >
> >
>