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Re: [pygame] pygame.image.save()



eek.  That must have slipped by in that last set of changes to the
saving code :(  Which I think fixed some other type of bug.

I've added some unittests for image saving to svn.  Committed revision 1208.

I think we have enough fixes for a 1.8.1 release soonish.


cheers,


On Tue, Apr 15, 2008 at 10:15 AM, Brian Fisher
<brian@xxxxxxxxxxxxxxxxxxx> wrote:
> pygame 1.8 has a bug where it saves everything you ask to be a png as a jpeg.
>  http://pygame.motherhamster.org/bugzilla/show_bug.cgi?id=13
>  it's fixed in svn though
>
>
>  On Mon, Apr 14, 2008 at 5:06 PM, René Dudfield <renesd@xxxxxxxxx> wrote:
>
>
> > hello,
>  >
>  >  I think this might be to do with the pygame version?
>  >
>  >  Older pygame (1.7.1) can save to .tga I think - I think it also is
>  >  buggy and names files in any way, even though the file is actually a
>  >  bmp.
>  >
>  >  You could add a test in there to see what type of file is produced, or
>  >  save a different type depending on the version of pygame... or require
>  >  pygame 1.8+
>  >
>  >
>  >
>  >  cheers,
>  >
>  >
>  >
>  >
>  >
>  >  On Tue, Apr 15, 2008 at 9:29 AM, Ian Mallett <geometrian@xxxxxxxxx> wrote:
>  >  > Hi,
>  >  >   On my project, http://www.pygame.org/project/698/?release_id=1226, there
>  >  > is a render option, which allows you to render an image of an arbitrary size
>  >  > using the coordinates on the viewport.  The image is then saved.
>  >  > Unfortunately, for some people this works, and for others, it returns an
>  >  > invalid .png file.  I'm guessing it has something to do with the surface
>  >  > type (e.g. 16 bit, 32 bit, etc.).  I'm not sure though.  Ideas?
>  >  >  Thanks,
>  >  > Ian
>  >  >
>  >
>