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Re: [pygame] Unexpect blit behavior when using BLEND_ADD



Quoting Marcus von Appen <mva@xxxxxxxxxxxx>:

> I added a preliminary change in rev. 1221, so that the BLEND_* macros
> take alpha into account.
> 
> Regards
> Marcus
> 

I will give it a try.

-- 
Lenard Lindstrom
<len_l@xxxxxxxxx>