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Re: [pygame] Unexpect blit behavior when using BLEND_ADD



hrmm, but this changes the behaviour of those blit functions, or adds
separate blend flags?

I think we should either have separate BLEND_ with an alpha component
eg.  "BLEND_ADD_RGBA"? flags, or not add it.  But not change how the
current BLEND_ flags work.


On Sat, Apr 19, 2008 at 7:59 PM, Marcus von Appen <mva@xxxxxxxxxxxx> wrote:
> I added a preliminary change in rev. 1221, so that the BLEND_* macros
>  take alpha into account.
>
>  Regards
>  Marcus
>