[Author Prev][Author Next][Thread Prev][Thread Next][Author Index][Thread Index]
Re: [pygame] Unexpect blit behavior when using BLEND_ADD
- To: pygame-users@xxxxxxxx
- Subject: Re: [pygame] Unexpect blit behavior when using BLEND_ADD
- From: "René Dudfield" <renesd@xxxxxxxxx>
- Date: Mon, 21 Apr 2008 10:52:39 +1000
- Delivered-to: archiver@xxxxxxxx
- Delivered-to: pygame-users-outgoing@xxxxxxxx
- Delivered-to: pygame-users@xxxxxxxx
- Delivery-date: Sun, 20 Apr 2008 20:52:46 -0400
- Dkim-signature: v=1; a=rsa-sha256; c=relaxed/relaxed; d=gmail.com; s=gamma; h=domainkey-signature:received:received:message-id:date:from:to:subject:in-reply-to:mime-version:content-type:content-transfer-encoding:content-disposition:references; bh=ip+/Tke5rShn/ffcGF6kWufEvKd24fTPBZgO4IZ4080=; b=LODD96/e5TxgKS25wzMuYsDbPAVUX3SlYqbboN23NHwHX0lpy/B9DXRSqDvTSQ6+eXqnaHF02F7tPYvWtvs4qxLV1t2axJomAy2SHHk615dEjzwoCv1vQjzVwgEjSaL9jA7aJ5HKkwPGLmnDxdjlFLWy/VHma1vqB3LaS02/CeQ=
- Domainkey-signature: a=rsa-sha1; c=nofws; d=gmail.com; s=gamma; h=message-id:date:from:to:subject:in-reply-to:mime-version:content-type:content-transfer-encoding:content-disposition:references; b=AYXCcEuGNKJhDhbLzjEEZtFNcN+cQ8/E/FjEju1TM5dpIgLCNhYfqLL/GbTAvOwlBNjHkv5y/nv6/b5zYSgBREHQHrS7au/hjF6az8ZOwRq/YDda2SUgdGEbgACypnuGXNvhVikEY1Erk+WshzMIa0qw1cCBMh2sMWbpFySxi4Y=
- In-reply-to: <20080419095955.GA1107@xxxxxxxxxxxxxxxxxxx>
- References: <4806735E.4070109@xxxxxxxxx> <20080419095955.GA1107@xxxxxxxxxxxxxxxxxxx>
- Reply-to: pygame-users@xxxxxxxx
- Sender: owner-pygame-users@xxxxxxxx
hrmm, but this changes the behaviour of those blit functions, or adds
separate blend flags?
I think we should either have separate BLEND_ with an alpha component
eg. "BLEND_ADD_RGBA"? flags, or not add it. But not change how the
current BLEND_ flags work.
On Sat, Apr 19, 2008 at 7:59 PM, Marcus von Appen <mva@xxxxxxxxxxxx> wrote:
> I added a preliminary change in rev. 1221, so that the BLEND_* macros
> take alpha into account.
>
> Regards
> Marcus
>