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Re: [pygame] Python 3.0 and Pygame Reloaded questions
Thanks for the answers, Marcus. Some follow-up questions:
> Yes. Currently it's fixed to 32 joysticks to keep the
> memory manangement
> simple. It can be changed at any time to support (nearly)
> any amount of joysticks, if necessary, and will then just be
> limited by the SDL.
32 is way more than I could practically use. I assume that the SDL also allows at least that many? The way you worded your answer implies "yes," but just I want to be absolutely clear on this: nothing will stop me from actually USING at least 8 joysticks?
> There's a file handling problem still to be resolved with
> file objects
> (not file names) for Python 3.x (e.g. image loading from an
> open file),
> but I hope to have it fixed soon in some way.
Does this mean I can't load images and the like into my game until this gets fixed? Because that would be a major problem.