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[pygame] pgreloaded on Mac OS X | Introduction email



Hello everybody,

let me start by shortly introducing myself. My name is Vicent Marti
and I'm one of the students which will be working on PyGame this year,
as part of Google's Summer of Code program. I'll be improving the
font/text drawing support on the pgreloaded branch of PyGame, and
ultimately backporting some of these improvements to PyGame itself.
You'll find me on #pygame most of the time under my nick 'tanoku'.

Anyway, sorry for the delay on this introduction email; I hate writing
these kind of emails (heh) but now I have a perfect excuse to do so:

I'd like to announce that I've just rewritten most of the build system
of pgreloaded, and that these changes can already be found on the SVN
server: the new version is much more modular (and more awesome if I
may say so) and most importantly, it actually works and builds cleanly
under Mac OS X. I thought I'd let you know, for all the Mac users out
there, given that the branch didn't previously support this OS.

Also, although we've done some testing of the new build system with
our current configurations, it's very likely that we've missed
something. We'd really appreciate if you could update your local SVN
copies of the branch and report any issues or regressions you may
encounter when building it.

...Oh, and if you still haven't checked out the branch, this would be
a great moment to do so. Marcus is preparing an alpha release (which
is also going to be awesome) and you'll probably find that the branch
is going to get many exciting new features really soon (if anything,
great support for drawing text and handling many font formats will be
there :) ).

Thanks for your time, I'll keep you all updated with any important
changes when possible.

Cheers,
Vicent Martí