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Re: [pygame] pgreloaded on Mac OS X | Introduction email



Hey René,

I'm in the process of setting up my blog. It will be ready in a week
or so (don't really use WordPress or anything PHP-related, I think
I'll be going with Pyblosxom again).

Meanwhile, I'd love to get my SVN account ready. 'tanoku' would be a
nice username.

Thanks in advance,

Vicent Martí



On Wed, Apr 29, 2009 at 9:34 AM, René Dudfield <renesd@xxxxxxxxx> wrote:
> Hello Vicent,
>
> sounds like you're already hopping into it!
>
> Since you're already sending in code... I'll try and get you commit
> svn access soonest!  Can you please send me the username you'd like to
> use?
>
> Also, do you have a blog for updates on your project?
>
>
>
> cheers,
>
>
>
>
> Pasted again from another email about preparations for gsoc... in case
> you missed it.
> ------------
>
>
> To start preparing for your work, here's a few things you can do...
>
> - make sure you can compile pygame.
>    -  see the wiki for instructions for your platform(s)
>        - http://pygame.org/wiki/Compilation
>    - as pygame is multi platform, you'll have to work on multiplatforms too.
>        - prepare a separate platform to work on if you can.  Like
> setting up linux if you don't have it already.
>            - not entirely necessary, but it'd make things easier for yourself.
>
> - set up your blog, which you'll be writing about your project as you go.
>    - mark related posts with tags pygame, python, gsoc2009
>    - add your blog to this wiki page:
>        - http://www.pygame.org/wiki/rsslinks
>    - email the pygame mailing list about your blog (once you have at
> least one related post).
>    - email the soc2009-general with your blog details, and ask them
> to list your blog on soc.python.org.
>    - if you don't have a blog already, you can set up a free one with
> blogspot.com or wordpress.com.
>
> - prepare a reading list.
>    - start looking at some related materials to read.
>        - like for ffmpeg, read through some of the development
> mailing list, and development docs etc.
>    - if you haven't used svn before much, read some of the svn book.
>
> - svn commit access.
>    - I'll have this arranged.
>    - first, post a patch to some small change to the mailing list,
> with svn diff > your-patch.diff
>
>
>
>
>
>
>
> On Tue, Apr 28, 2009 at 9:49 PM, Vicent Marti <tanoku@xxxxxxxxx> wrote:
>> Hello everybody,
>>
>> let me start by shortly introducing myself. My name is Vicent Marti
>> and I'm one of the students which will be working on PyGame this year,
>> as part of Google's Summer of Code program. I'll be improving the
>> font/text drawing support on the pgreloaded branch of PyGame, and
>> ultimately backporting some of these improvements to PyGame itself.
>> You'll find me on #pygame most of the time under my nick 'tanoku'.
>>
>> Anyway, sorry for the delay on this introduction email; I hate writing
>> these kind of emails (heh) but now I have a perfect excuse to do so:
>>
>> I'd like to announce that I've just rewritten most of the build system
>> of pgreloaded, and that these changes can already be found on the SVN
>> server: the new version is much more modular (and more awesome if I
>> may say so) and most importantly, it actually works and builds cleanly
>> under Mac OS X. I thought I'd let you know, for all the Mac users out
>> there, given that the branch didn't previously support this OS.
>>
>> Also, although we've done some testing of the new build system with
>> our current configurations, it's very likely that we've missed
>> something. We'd really appreciate if you could update your local SVN
>> copies of the branch and report any issues or regressions you may
>> encounter when building it.
>>
>> ...Oh, and if you still haven't checked out the branch, this would be
>> a great moment to do so. Marcus is preparing an alpha release (which
>> is also going to be awesome) and you'll probably find that the branch
>> is going to get many exciting new features really soon (if anything,
>> great support for drawing text and handling many font formats will be
>> there :) ).
>>
>> Thanks for your time, I'll keep you all updated with any important
>> changes when possible.
>>
>> Cheers,
>> Vicent Martí
>>
>