From: Weeble <clockworksaint@xxxxxxxxx>
To: pygame-users@xxxxxxxx
Cc: Julian Marchant <onpon4@xxxxxxxxx>
Sent: Wed, April 13, 2011 1:37:35 AM
Subject: Re: [pygame] Whoa! Bad slowdown!
On Wed, Apr 13, 2011 at 1:49 AM, Julian Marchant <
onpon4@xxxxxxxxx> wrote:
> Is there a better way to do what I'm trying to do in that section of code?
Try something like this:
img = self.images[self.leftarm_image][img_index].copy()
img.fill((255,255,255,255*alpha_percent), special_flags=BLEND_RGBA_MULT)
> ________________________________
> From: Ian Mallett <
geometrian@xxxxxxxxx>
> To:
pygame-users@xxxxxxxx> Sent: Tue, April 12, 2011 7:53:24 PM
> Subject: Re: [pygame] Whoa! Bad slowdown!
>
> Well, for one thing, on my machine, it segfaults constantly.
>
> I tracked it down to ~line 1006:
> scaled =
pygame.transform.smoothscale(img, size)
> But there doesn't seem to be anything out of the ordinary there. Maybe
> trying to resize many 1x1 surfaces to 400x400 leads to a memory leak
> somewhere in PyGame?
>
> Ian
>