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[pygame] Re: SDL for Pygame Mac 64 - Almost there... Please help!
When I remove the stuff from "Homebrew" I get:
Using Darwin configuration...
sh: sdl-config: command not found
sh: sdl-config: command not found
sh: sdl-config: command not found
WARNING: "sdl-config" failed!
/usr/local/bin/smpeg-config: line 45: /usr/local/opt/sdl/bin/sdl-config: No
such file or directory
/usr/local/bin/smpeg-config: line 53: /usr/local/opt/sdl/bin/sdl-config: No
such file or directory
Remove old build directory (force recompile) [Y/n]:n
Hunting dependencies...
SDL : not found
Framework SDL found
FONT : not found
Framework SDL_ttf found
IMAGE : not found
Framework SDL_image found
MIXER : not found
Framework SDL_mixer found
SMPEG : found 0.4.5
Framework smpeg not found
Framework CoreMIDI found
Framework QuickTime found
PNG : found
JPEG : found
PORTMIDI: found
FREETYPE: found 2.5.3
AVFORMAT: not found
SWSCALE : not found
So this is not good- when I remove things from the Framework:
SDL : found 1.2.15
Framework SDL not found
FONT : found
Framework SDL_ttf not found
IMAGE : found
Framework SDL_image not found
MIXER : found
Framework SDL_mixer not found
SMPEG : found 0.4.5
Framework smpeg not found
Framework CoreMIDI found
Framework QuickTime found
PNG : found
JPEG : found
PORTMIDI: found
FREETYPE: found 2.5.3
AVFORMAT: not found
SWSCALE : not found
Now, I re-setup.
Still does not work - get that the extended image module not found.
Perhaps I have to recompile pygame completely (i.e. using pip and stuff like
that) like I first did when I downloaded it. Note, there is no "setup" or
package for mac 64bit with python 64 bit. So I downloaded the pygame sources
and compiled them and then I got the whole setup thing....
Any other ideas?
Perhaps I need to make the /Library/Framework versions identical to the
"Homebrew" installed versions and then things will just work? Perhaps I need
to recompile everything?
Thanks!
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