[Author Prev][Author Next][Thread Prev][Thread Next][Author Index][Thread Index]
Re: [pygame] Pygame for SDL 2, and how it may look.
Hello,
On 17-04-19 04:26 PM, Leif Theden wrote:
While I can understand why you wouldn't like the create_XXXX syntax, 
I'm not convinced that combining the window and the renderer makes 
sense for the API.  As was mentioned, a window can have multiple 
renderers (or none at all!), so I'm not sure what combining them 
together grants for pygame users.
No, a window can have only one renderer at a time. And a renderer will 
have only one window in its lifetime.
However, after a bit of experimenting I find a window can have both a 
renderer and a display surface. This does support a separate window 
object. Whether or not it is useful, I don't know.
Anyway, I am still getting a handle on SDL 2, so don't favor any 
particular approach yet.
Lenard Lindstrom