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Re: [pygame] Pygame for SDL 2, and how it may look.
Hello,
On 17-04-19 04:26 PM, Leif Theden wrote:
While I can understand why you wouldn't like the create_XXXX syntax,
I'm not convinced that combining the window and the renderer makes
sense for the API. As was mentioned, a window can have multiple
renderers (or none at all!), so I'm not sure what combining them
together grants for pygame users.
No, a window can have only one renderer at a time. And a renderer will
have only one window in its lifetime.
However, after a bit of experimenting I find a window can have both a
renderer and a display surface. This does support a separate window
object. Whether or not it is useful, I don't know.
Anyway, I am still getting a handle on SDL 2, so don't favor any
particular approach yet.
Lenard Lindstrom