While I have not personally tested it, there seems to be more evidence
that windows can contain (use? manage?) more than one Renderer:
https://forums.libsdl.org/viewtopic.php?t=10187&postdays=0&postorder=asc&start=15&sid=3fe959dc04bb7cd484c3ee453df8f5de
I'll just stop the back-and-forth and say that I don't support
RendererWindow, but I support separate Window and Renderer objects.
On Wed, Apr 19, 2017 at 11:12 PM, Lenard Lindstrom <len-l@xxxxxxxxx
<mailto:len-l@xxxxxxxxx>> wrote:
Hello,
On 17-04-19 04:26 PM, Leif Theden wrote:
While I can understand why you wouldn't like the create_XXXX
syntax, I'm not convinced that combining the window and the
renderer makes sense for the API. As was mentioned, a window
can have multiple renderers (or none at all!), so I'm not sure
what combining them together grants for pygame users.
No, a window can have only one renderer at a time. And a renderer
will have only one window in its lifetime.
However, after a bit of experimenting I find a window can have
both a renderer and a display surface. This does support a
separate window object. Whether or not it is useful, I don't know.
Anyway, I am still getting a handle on SDL 2, so don't favor any
particular approach yet.
Lenard Lindstrom