Lenard Lindstrom wrote:
I was certain I had read about restrictions regarding a window's
surface and a renderer. But I can't find anything in the SDL API docs.
I don't know about SDL, but as far as OpenGL goes, usually
the way it works is that a context can only be bound to one
window (or part of a window) at a time, but it can be bound
to different windows at different times, and can be bound
to other things (textures, offscreen drawing areas, etc.)
All that stuff is platform-dependent, though -- there's
nothing in the OpenGL spec about it.