Thanks Greg and Pablo for the advice. It turned out to be what Greg mentioned, that the second call to play() wasn't making any sound because the script terminated immediately after. Adding a second time.sleep(10) solved the problem.Thanks again!AviOn Fri, Apr 20, 2018 at 2:15 AM Greg Ewing <greg.ewing@xxxxxxxxxxxxxxxx> wrote:Pablo Moleri wrote:
> import time
> import pygame
>
> pygame.mixer.init()
> sound = pygame.mixer.Sound("my_sound_file.wav")
> sound.play()
> time.sleep(10)
> sound.play()
If that's you're entire program, I'd say it's finishing before
the second sound gets a chance to play. The sound.play() call
only *starts* the sound playing, it doesn't wait for it to
finish.
Try putting another time.sleep(10) after the second play.
--
Greg