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Re: [pygame] Codebase for tile-based games



Ian Bicking wrote:

>I'm interested in playing around with making a tile-based RPG.  I
>started writing the graphics directly from Surface, but I figure someone
>has probably gotten much further than this, and maybe in a reusable sort
>of way (though if it's a game that I'd need to rip apart, that's cool
>too).
>
>I'm not that interested in the graphics -- I'm much more interested in
>gameplay, but I need graphics before I can get to that point.  OpenGL,
>for instance, seems like overkill (mostly because I don't want to do 3D
>art :)
>
>Could someone recommend a good starting place, code-wise, for my
>efforts?  Thanks much...
>
>  Ian
>
>
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>pygame-users@seul.org
>http://pygame.seul.org
>
Hi,
I'm writing a tile based scrolling game, most of it is working and I 
just finished a map editor. The problem is that the code is ugly (as all 
my code) and under development.
If you're intrested I can send it to you.

Fredrik.


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