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Re: [pygame] Codebase for tile-based games



On Wed, Aug 14, 2002 at 01:22:21AM -0500, Ian Bicking wrote:
> I'm interested in playing around with making a tile-based RPG.  I
> started writing the graphics directly from Surface, but I figure someone
> has probably gotten much further than this, and maybe in a reusable sort
> of way (though if it's a game that I'd need to rip apart, that's cool
> too).

What about this one?
http://www.pvtnet.cz/www/pvt.benkovsk/pyrpg2/

I am working on this one and would certainly welcome a helping hand :)

There is a little issue, though: I was (and still am, partially) 
writing it using TKinter canvas and only now writing the canvas
in pygame

It's a total rewrite of long-dead project PyRPG, btw.

-- 
Jaroslav Benkovsky
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NEXTRA Czech Republic s.r.o., http://www.nextra.cz
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E-Mail: jaroslav.benkovsky@nextra.cz
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