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Re: [pygame] Weird crashes with 1.5.x



On Tue, 20 Aug 2002, Pete Shinners wrote:

>Michael Hudson wrote:
>> I don't know what's up here, but I'll just point out that getting
>> utterly random exceptions is often a symptom of some PyCFunction
>> setting an exception but returning non-NULL.
>> 
>> Can you try this in a debug build (of Python -- you'll probably need
>> to rebuild pygame too)?  That contains checks for this sort of thing.
>
>pygame-1.5 added the ability for any object with a "rect" attribute 
>to be treated like a regular rectangle argument. i was calling the 
>straight C function 'PyObject_GetAttrString'. The docs lead me to 
>believe no exception would be raised on error, but that does not 
>seem to be the case.
>
>PyObject* PyObject_GetAttrString(PyObject *o, char *attr_name)
>     Return value: New reference.
>     Retrieve an attribute named attr_name from object o. Returns
>     the attribute value on success, or NULL on failure. This is the
>     equivalent of the Python expression "o.attr_name".
>
>
>i've just changed the pygame code to first call 
>'PyObject_HasAttrString' which will not raise any exceptions. 
>chakie, can you test from cvs pygame? i assume it will work now.

Ok, I'll test the CVS version today and see what happens. Thanks for the
hint & code. If that doesn't work we'll need to enter the route Michael
suggested.

-- 
  The trouble with being a god is that you've got no one to pray to.
                                        -- Terry Pratchett, Small Gods


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