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Re: [pygame] Weird crashes with 1.5.x
Michael Hudson wrote:
> I don't know what's up here, but I'll just point out that getting
> utterly random exceptions is often a symptom of some PyCFunction
> setting an exception but returning non-NULL.
>
> Can you try this in a debug build (of Python -- you'll probably need
> to rebuild pygame too)? That contains checks for this sort of thing.
pygame-1.5 added the ability for any object with a "rect" attribute
to be treated like a regular rectangle argument. i was calling the
straight C function 'PyObject_GetAttrString'. The docs lead me to
believe no exception would be raised on error, but that does not
seem to be the case.
PyObject* PyObject_GetAttrString(PyObject *o, char *attr_name)
Return value: New reference.
Retrieve an attribute named attr_name from object o. Returns
the attribute value on success, or NULL on failure. This is the
equivalent of the Python expression "o.attr_name".
i've just changed the pygame code to first call
'PyObject_HasAttrString' which will not raise any exceptions.
chakie, can you test from cvs pygame? i assume it will work now.
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