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Re: [pygame] Status of the OSX port?



On Wed, 18 Aug 2004, Bob Ippolito wrote:

>On Aug 18, 2004, at 3:20 AM, Jan Ekholm wrote:
>
>> What is the current status of the OSX port of Pygame? Is it nowadays
>> easy
>> for potential users to get it installed? I mean, is it even worth
>> trying
>> to aim for a game that works well on OSX too?
>
>It's just about as easy as getting any other Python module installed on
>OS X, and has been for a long time.  If you want to distribute a game
>for OS X you're going to have to bundle it into a self-contained
>application bundle (like Solarwolf is).  You'll definitely need access
>to a Mac OS X machine to do this.  There should be an example in CVS
>that shows how to bundle a pygame application.

Great stuff, I'll try to find an OSXian to do the actual work. So the
kitchen sink distribution of Pygame is a thing of the past then?

-- 
         In the Beginning there was nothing, which exploded.
                                        -- Terry Pratchett, Lords and Ladies