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Re: [pygame] pygame 1.7.1rc1 released.



ok, I will try them tomorrow.
----- Original Message ----- 
From: "Rene Dudfield" <renesd@xxxxxxxxx>
To: <pygame-users@xxxxxxxx>
Sent: Wednesday, August 10, 2005 10:53 PM
Subject: Re: [pygame] pygame 1.7.1rc1 released.


hrmmm.  Unfortunately my old p166mmx win98 latop died on me about a
month ago, and I don't know anyone who runs win98 anymore.  So I can't
really do any testing.

flyaflya, could you please try out a few other games and see if they also crash?

http://www.pygame.org/shredwheat/solarwolf/

or some of the games from here:
  http://www.pygame.org/projects/6


Cheers.


On 8/9/05, flyaflya <flyaflyaa@xxxxxxxxx> wrote:
> I can't find  the command that  causes the crash, it crash not at a same line, yesterday, when I remove the "set_alpha",it can work fine,but today it can't work any more after I add some other codes using many "Font" and "surface",I  guest maybe because of "Font", because when I remove the line using Font, its crashing times  decrease.
> ----- Original Message -----
> From: "Rene Dudfield" <renesd@xxxxxxxxx>
> To: <pygame-users@xxxxxxxx>
> Sent: Wednesday, August 10, 2005 8:21 PM
> Subject: Re: [pygame] pygame 1.7.1rc1 released.
> 
> 
> Hey,
> 
> Can you find the python command that causes the crash?
> 
> Does anyone else have win98 they can test it with?
> 
> 
> On 8/9/05, flyaflya <flyaflyaa@xxxxxxxxx> wrote:
> > sorry,"set_alpha" has  no bug,but I don't know why  my  code can't  run on my slow pc(PIII 366,  64 m, windows 98).when  execute, program  crash with a message box:
> > ----------------------------------------------------------
> > PYTHON ? 0167:bff7a125 ???
> >  KERNEL32.DLL ?????????
> > Registers:
> > EAX=01d7ee48 CS=0167 EIP=bff7a125 EFLGS=00210212
> > EBX=1116f4c4 SS=016f ESP=0071e4f0 EBP=0071e530
> > ECX=01e0f77c DS=016f ESI=01d7ee48 FS=2d47
> > EDX=00100000 ES=016f EDI=0f3f067c GS=0000
> > Bytes at CS:EIP:
> > 8b 03 a8 01 74 25 25 fc ff ff 0f 8b 53 08 03 f8
> > Stack dump:
> > 0071e530 0f3f067c 01d7d6c4 00001784 bff7a3a0 00730000 01d7ee48 0f3f067c 00000000 0073000c 00730000 01d7d6c4 00000000 00000000 0001116f 00001d7e
> > ----------------------------------------------------------
> > but  it  can run  no problem on  my better  PC(P4  1.6G, 256 M, 64 M, windows  98 ) . I think maybe my OS has  some problem,but it  can  run with  pygame 1.6.
> > so I think  maybe pygame 1.7 need more memory, or some resource(especially  Font) didn't  been  released before quit. because when quit, the program spending  much  time than  1.6.
> > the 1.7  has question  only on my poor 98 PC.I  just report it,if none just  me meet this question, maybe because of my OS. just ignore it.
> > I'm sorry I can't open my source code, because  I'm doing a freeware.
> > my English is so bad.  :)
> > ----- Original Message -----
> > From: "Rene Dudfield" <renesd@xxxxxxxxx>
> > To: <pygame-users@xxxxxxxx>
> > Sent: Wednesday, August 10, 2005 11:48 AM
> > Subject: [pygame] pygame 1.7.1rc1 released.
> >
> >
> > Hey,
> >
> > this is the first release candidate for pygame 1.7.1.
> >
> > CVS has been tagged with release_1_7_1rc1 to mark this release candidate.
> >
> > If there are no changes, or bug fixes over the next week then this
> > will become the 1.7.1 release.
> >
> > Please report your testing here.  Thanks!
> >
> > Source release:
> >   http://rene.f0o.com/~rene/pygame-1.7.1rc1.tar.gz
> > Windows binary release:
> >   http://rene.f0o.com/~rene/pygame-1.7.1rc1.win32-py2.4.exe
> >
> >
> > Recent notes from the WHATSNEW file:
> >
> > August 10, 2005
> >     Fix for overlay.c to compile in windows.
> >     Fixed some warnings for font, and rotozoom with gcc4.
> >     Added an example for fastevents.
> >     Fix for config_unix.py with wrong paths for /usr/local
> >
> > July 28, 2005
> >     Fix for sprite module[BUG].  fastevent module for faster sdl event
> > processing.
> >     Updated examples.
> >
> >
> > Cheers.