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Re: [pygame] Rockhunt



Andrew,

Yes -- use scripts/leveledit and click File > Preview.
 That will run "python play.py some_tmp_file_name" ..
So just create a play.py in your game dir that takes
in a level name as an argument.

Phil

--- andrew baker <failrate@xxxxxxxxx> wrote:

> Thanks.
> 
> From your tilevid doccos, it looks close enough to
> my own stuff to
> integrate into my stuff.  I have a question for you,
> though, is there
> currently a way in your system to switch between
> editor and live
> gameplay?
> 
> That's the main reason I'm even building my own
> (along with unit
> testing integration), as opposed to licensing
> someone else's work.
> 
> On 8/21/05, Richard Jones
> <richardjones@xxxxxxxxxxxxxxxx> wrote:
> > On Mon, 22 Aug 2005 04:34 pm, andrew baker wrote:
> > > I'd really like to see motion from one cell to
> the next, but it's
> > > still a pretty good demo.  Are you sharing code,
> because I'd like to
> > > take a look at your scroll routine.  I need one
> for my engine.
> > 
> > Have a look a PGU:
> > 
> >    http://www.imitationpickles.org/pgu/
> > 
> > 
> > 
> >      Richard
> > 
> > 
> > 
> 
> 
> -- 
> Andrew Ulysses Baker
> "failrate"
> 



		
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