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Re: [pygame] Pygame SOC-Networking



Nice work!

On 8/4/06, Simon Wittber <simonwittber@xxxxxxxxx> wrote:
On 7/27/06, Simon Wittber <simonwittber@xxxxxxxxx> wrote:
> On 7/27/06, René Dudfield <renesd@xxxxxxxxx> wrote:
> > It can handle multiple clients.
> > You can be a server and client at the same time.
> > You can listen on multiple ports.
> > It uses a separate queue for incoming messages, not the SDL event queue.
> > It is TCP only at the moment.
> > It supports pygame events.  In that it can encode them, but they are
> > not created the same at the other end(should be fairly easy to
> > change).
> > It does not have a lobby or anything like that.
>
> All correct. Integration with pygame event queue needs to be done seperately.
>
> Some things don't work, such as automatic reconnection. UDP and some
> other high level constructs (eg lobby) are planned. Any contributions
> or ideas appreciated.

I've just uploaded a new version to the cheeseshop, which implements
UDP 'channels'.