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Re: [pygame] Pygame SOC-Networking



On 7/27/06, Simon Wittber <simonwittber@xxxxxxxxx> wrote:
On 7/27/06, René Dudfield <renesd@xxxxxxxxx> wrote:
> It can handle multiple clients.
> You can be a server and client at the same time.
> You can listen on multiple ports.
> It uses a separate queue for incoming messages, not the SDL event queue.
> It is TCP only at the moment.
> It supports pygame events.  In that it can encode them, but they are
> not created the same at the other end(should be fairly easy to
> change).
> It does not have a lobby or anything like that.

All correct. Integration with pygame event queue needs to be done seperately.

Some things don't work, such as automatic reconnection. UDP and some
other high level constructs (eg lobby) are planned. Any contributions
or ideas appreciated.

I've just uploaded a new version to the cheeseshop, which implements UDP 'channels'.