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Re: [pygame] Pygame SOC-Networking



Simon Wittber wrote:
> I've just uploaded a new version to the cheeseshop, which implements
> UDP 'channels'.

I've been playing with your code for a couple of days. It's really
cool, but I think some demonstration code would be helpful. For
instance, I think the attached code might demonstrate some of the
pertinent features of nanothreads.py.

Ethan
import nanothreads

def sleepgen(n):
    for i in xrange(5):
        print 'I like to sleep for',n,'seconds'
        yield nanothreads.SLEEP(n)

nanothreads.install(sleepgen(1))
nanothreads.install(sleepgen(5))

def killpool():
    nanothreads.shutdown()

nanothreads.defer_for(25, killpool)
nanothreads.loop()

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