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Re: [pygame] Gradient Algorithm
Patrick Mullen wrote:
Could you modify it so that it can handle horizontal or diagonal 
gradients as well?  Horizontal is easy, I'm not sure about diagonals 
though.  I guess you would have to increment y and x by their own 
separate speed for each iteration and then draw a line from 0,y to x,0.  
But that only works for top-left to bottom-right diagonals.  I guess it 
needs a special case for all 4 diagonals, and horizontal, and vertical :)
Yes, I could. 8)
It sounds like I should rework my interface code anyway, so in the 
process maybe I'll add horizontal gradients. They should be easy to add. 
Diagonal sounds too awkward for me, though.
Kris
Inspired by the classic SquareSoft blue gradient.