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[pygame] PyOpenGLClasses



The Cookbook example "PyOpenGLClasses" has a little error:

"while count&lt;100:". Should presumably be "while count < 100:".

Unfortunately, when I then ran this, my test .bmp (which has to be
called "foo.bmp") appeared plastered all over the graphics window (in
weird colors), then caused some unidentified "runtime error" that killed
IDLE. This happens even if I comment out all three of the "draw"
statements in the demo.

Kris