[Author Prev][Author Next][Thread Prev][Thread Next][Author Index][Thread Index]

Re: [pygame] Pygame-ctypes 0.08



Luke Paireepinart wrote:

Lenard Lindstrom wrote:

On 19 Aug 2006 at 12:21, Alex Holkner wrote:



Hi, sorry to announce-spam the list :-)

Pygame-ctypes 0.08 is up now at http://www.pygame.org/ctypes. This one is friendlier to Windows and Mac users, but is otherwise mostly bug fixes since the previous version.

There's a good chance it's still not compatible enough with Pygame to run all games. This is the last week of Google Summer of Code, so now would be a good time to test your own games against Pygame-ctypes and get back to me with a list of bugs and suggestions.

I ran a few of the tests in the various directories that came with pygame-ctypes. some of them had a problem
when I was using pygame-ctypes 0.07 but when I used 0.08 they all worked fine.

Great!

I got the latest dlls of all the packages, put them in C:\SDL and added that path to the
PATH environment variable. It worked :) however, I couldn't find a binary of SDL_Sound
so I ended up installing glTron and stealing the binary from that.
It worked okay but I don't know what version it is.
Some of the other binaries included with glTron were pretty old, so I bet that
SDL_Sound I'm using isn't the newest version.
Do you know somewhere I could get the binaries?

Pygame doesn't use SDL_sound, only SDL_mixer. You'd want SDL_sound only if you're going to be using the SDL.sound functions directly (outside of pygame). I don't know of any binaries, but haven't looked.


Are you going to maintain the code after SoC is up?

Yes, but I'll be concentrating on my uni work for the next two months after SoC is finished, so expect development to slow down over that period. If anyone wants to join in development now or later I'm happy to share the commit bits around ;-)


Alex.