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Re: [pygame] Collision Detection with Pygame/OpenGL Surfaces



You're right about the multiple atoms of the same type.  This should only be a problem if two of the same atom are behind each other, then a simple depth test should do it.  If you think that doesn't work, let me know here.
I'll try this "glReadPixelsb(x, y, 1, 1, GL_RGB)" right now.