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Re: [pygame] PixelArray question



On, Thu Aug 23, 2007, Lenard Lindstrom wrote:

[...] 
> As for slicing, that is just a generalized form of Surface.subsurface (with 
> the parent locked for consistency with surfarray). But I appreciate that 
> time constraints prohibit adding something like strides to a subsurface. 

It is a bit more than a plain subsurface as soon as mapping is working
as supposed. You cannot create a subsurface using e.g. every second row
(or column) of a Surface, you will be able to do that with the
PixelArray however.

Regards
Marcus

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