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Re: [pygame] 100% CPU FAQ



hi,

Using pyglet your code won't run at all on many more machines, because
it depends on opengl.

pygame installs fine with binaries for the python available from
python.org.  If you have any issues what are they?  We'd like to fix
them.

cheers,


On Fri, Aug 1, 2008 at 8:42 AM, Python Nutter <pythonnutter@xxxxxxxxx> wrote:
> I was annoyed by the OP's observations as well. I've converted my
> program to many different Python game/media APIs to observe the
> differences.
>
> Pygame = chew up the most CPU resources
> Pyglet = chews up 28% to 42% CPU (surprised that the low CPU use was
> on old PowerPC G4 processors and the new latest Intel Core 2 Duo was
> chewing up 42% on the same program/codebase)
> Pyglet + Rabbyt = only 6%-8% CPU depending on old PowerPC G4, Intel
> Celeron M, Intel Core 2 Duo, does not matter what the CPU, and *the
> clear winner* for my use =)
>
> Pyglet and Rabbyt both are available for Mac OS X in their latest
> versions, which is another reason I'm leaning heavily towards that
> solution. Pygame just has been sorely lacking in the OS X installation
> binaries department and I don't want to send users through installing
> a DVD worth of developer tools and compiling their own Pygame and
> dependencies just so they can play my game.
>
> Cheers,
> PN
>