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Re: [pygame] 100% CPU FAQ



Personally I would love if there were an option to use hardware
acceleration (OpenGL) instead of software rendering. I know there
exists an option for that, but it doesn't work that well (requires
fullscreen).

On Fri, Aug 1, 2008 at 2:56 AM, Brian Fisher <brian@xxxxxxxxxxxxxxxxxxx> wrote:
> Pygame using more CPU resources could be completely expected because it uses
> software rendering while Pyglet/rabbyt would be using openGL (i.e. hardware)
>