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Re: [pygame] Another blitting surface to itself crash



With the default SDL.dll from 1.8.1 on Windows 2000sp4 with Python 2.5

import pygame
a = pygame.Surface((10,10))
a.blit(a, (0, 0))   # CRASHES ##
a.blit(a, (1, 0))   # CRASHES ##
a.blit(a, (0, 0), (0,0,9,9))  # CRASHES ##
a.blit(a, (0, 0), (1,1,9,9))  # SUCCEEDS ##


On Mon, Aug 4, 2008 at 10:39 PM, Brian Fisher <brian@xxxxxxxxxxxxxxxxxxx> wrote:
OK, so basically I've got an SDL I built myself that I'd like other people who are experiencing this problem to try out.
SDL is zipped up here:
thorbrian.com/SDL_TestBlitToSelf.zip


Using this version on the same machine, all the above self-blits worked.