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Re: [pygame] Old pygame tutorial not working



sorry, the link I gave doesn't use vertex arrays very well.

A better example is this one:
http://www.google.com/codesearch?hl=en&q=file:\.py+drawarrays+demo+show:r0dvt8wsEt4:1Ns9Y_oHlDQ:LUdS7R6LMrU&sa=N&cd=6&ct=rc&cs_p=http://downloads.sourceforge.net/pyopengl/OpenGL-3.0.0a4.zip&cs_f=OpenGL-3.0.0a4/OpenGL/Demo/da/dots.py

It's in the OpenGL/Demo/da/dots.py file.

grep for glDrawArrays in the demos too.

cu,

On Wed, Aug 6, 2008 at 9:17 AM, René Dudfield <renesd@xxxxxxxxx> wrote:
> hi,
>
> Have a look in the PyOpengl Demo directory... there's lots of vertex
> array examples.
>
> Here's a pretty small example: http://developer.nomadph.com/guest001.html
>
> Note that glBegin/glEnd have been removed from OpenglES, since they
> really are not suitable to use for high speed.
>
>
> cheers,
>
>
> On Wed, Aug 6, 2008 at 3:44 AM, Ian Mallett <geometrian@xxxxxxxxx> wrote:
>> OK, but I still can't do VBOs.  From what I can tell, they are much faster.
>> Anyone have a good PyOpenGL example?
>> I was going off of one of my OpenGL programs which no one could use because
>> it had vertex arrays.
>> Ian
>>
>