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Re: [pygame] Pygame, cwiid and ode - movement



Hmm, I bet it be useful to have a library function that calculates that for you.

On Thu, Aug 7, 2008 at 9:33 AM, Luke Paireepinart
<rabidpoobear@xxxxxxxxx> wrote:
>
>
> On Thu, Aug 7, 2008 at 4:53 AM, Hugo Arts <hugo.yoshi@xxxxxxxxx> wrote:
>>
>> you might want to post this on a wiimote development oriented mailing
>> list/forum.
>> This is not really a pygame-related question. At least include some
>> additional
>> details. Your question is really vague.
>>
>> Perhaps you will also benefit from reading this:
>> http://www.catb.org/~esr/faqs/smart-questions.html#intro
>>
>> Hugo
>>
>> On Thu, Aug 7, 2008 at 11:39 AM, flx <xf3l1x@xxxxxxxxx> wrote:
>> > Hi all
>> >
>> > I'm trying to make a foosball [1] game wth pygame, using the wiimote
>> > to control the bars.
>> >
>> > I've managed to control the rotation using the accelerometers, but i
>> > can't get the sliding part right. I've been asked to use the ir
>> > sensors for the sliding movement, but I just can't get it right.
>> >
>> > Have someone done this before? is there anywhere i can look for a
>> > similar usage of the wiimote or ask for help?
>
> Just keep track of the 2 biggest IR points, and use trigonometry to
> calculate the distance to the edge between the IR based on their spacing.
> Then use the default IR spacing of the Wii hardware (and a camera field of
> view of 45 degrees) to calculate how far you are from it.
> It's pretty simple math.
> Check wiibrew.net/com/org (whichever it is) and wiili.org, specifically the
> Wii Remote articles.  They have some details about IR.
> Let me know if you have more specific questions about the Wii Remote (you
> can ask me off-list if you want.)
> -Luke
>>
>> >
>> >
>> > [1] - http://en.wikipedia.org/wiki/Table_football
>> >
>> > --
>> > .__.·º(foolhu!)
>> > (oO)
>> > / | | \
>> >
>
>